For starters, I play DOTA (Defence of the Ancients) since the old version — the map in Warcraft III Frozen Throne and if there is something similar in the mobile platform, that would be Mobile Legends: Bang Bang.
I heard that the game was a much easier version of League of Ledgends (LoL), but I haven’t played that popular desktop game. Nevertheless, Mobile Legends: Bang Bang follows the same Multiplayer Online Battle Arena (MOBA) format i.e. defending the base on three lanes of unending waves of creeps protected by towers.
Mobile Legends goes away from all control complications since it played in a smartphone or tablet. Moving a hero requires toggling the soft joystick on the lower left portion of the screen while attacks and skills are activated through simple tapping.
The heroes are surprisingly balanced; I have to say. Any character can be a superpower in the late game as long as the items are complete. The best thing about the game balance is the emphasis of hero roles in which the right combination can ace the game (regardless of farming) and enjoy an epic comeback.
Speaking of farming, collecting gold is easier since the creeps will drop coins even if you are not the one who did the last hit, although the last hit is always bigger though. Every slain hero has a 200 gold price.
Unlike DOTA, Mobile Legend’s version for Roshan — the Lord — does not offer an item that cheats death once. Lord will become a supercreep that will help pushing against the enemy. In addition, the Turtle is also another super monster which gives a larger sum of gold to all the teammates.
For a 5 vs. 5 game Mobile Legends is pretty decent — very addictive even. However, you need to play a lot in order to enjoy it further. Enjoyment is guaranteed though.
That’s for now. I will be writing more about this game soon.
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