6. Freedom of Badge Pattern Colors
Our options for setting up badges are limited. For this reason, the clan emblems looks generic. The badge background is limited to common colors which alright. However, if the badge patterns have their definite colors, that could ruin the possible designs. Seriously, who would like to have a white stripe on a white backdrop?
It’s fine for me if Supercell will not offer not badge designs for their players as long as many options are available for pattern colors. By doing so, it will extend art expressions of each clan without compromising the memory space required to play the game.
7. Elixir Recycler
Have you experienced having a expendable troop? Or sometimes, you trained the wrong troop? Then you look at the clan chat requests and found out no one is wanting them. Instead of wasting the precious elixir, I suggest to have an elixir recycler or some sort that will convert the troop back to elixir or dark elixir.
The COC ancestor, Backyard Monster had this kind of mechanism. They call it somekind of an “altar of sacrifice” that will be upgraded to different levels e.g. level 1 = 50% of the elixir will be returned, level 2 = 75%, then level 3 = 100%. I hope COC can make something like this.
8. Teleport/Summon Spell
If you are playing Boom Beach, this might a familiar attack strategy. If you are familiar with the “critters”, this is basically the same principle. To compromise with COC’s graphics, we could make it something magical like a summon or teleporting mercenaries.
Usually, we cannot deploy troops on the red area of the enemy’s bases. However, with the help of the teleport/summon spell, they will be automatically deployed on an area even if it is a red spot. The mercenaries that will be teleported on the spot would be as weak as a barbarian or a skeleton. It might not affect that much but it can be a good distraction to the opponent’s defenses.
9. Invisibility Spell
This dark spell is the same as the Archer Queen’s ability put in a bottle. It’s radius should be smaller than the regular spell. It’s duration on the max level should not be more than 5 seconds to be fair with the game balancing.
I don’t know if this suggestion is necessary. But to think about about it, there is no siege troop in COC so far. I hope they can make sometroop with the same range as a mortar and attacks like a mortar. It moves slow and takes up a huge amount of army space. The Eagle artillery and X-Bow could be the very thing that could not it.