Ready Player One is a story that traverse into several themes that builds a geek paradise especially for those born in the 1970s or 1980s. The story collects the various elements of nostalgia, Sci-Fi vibes, gamer’s heart, honor, friendship, and love. The book generated pictures in my mind by putting my childhood memories and hang-ups into action.
As an attempt to immortalize his childhood, James Halliday, the in-game creator, left a contest with with whole fortune as the pot prize. This proves to be a very amazing plot. Once I opened the book, I just cannot put it down.
What interested me the most is the possibility of “Ontologically Anthropocentric Sensory Immersive Simulation” (OASIS) video game. Is there anything cooler than that? For now we have headgears and visors that can virtually immerse a player into a boxing game. As what we’ve heard, Microsoft is developing a new system called “Hologens” that translates reality into an inactive environment of data. I think the future is close.
Ready Player One also tackled one very important issue concerning social networking. In playing video games, anonymity is a right wherein a person can portray his/her her dreamed qualities to his/her character. We’ve heard several of this cases that some people cannot able to distinguish reality from computer entertainment because in the virtual world they feel great.
Another important subject mentioned includes online dating. Let’s face it, an increasing number of couples met initially on social media. However, in a online game, it is different. Nonetheless, cases still persists. That begs the question, “Is it possible to be in love with any physical contact?”.
I am pretty much excited on the film adaptation of this book on December 2017 which would be directed by no other than, Steven Spielberg. I have high expectations for this story to come to life.
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